Empowering digital competence through peer-assisted learning and virtual reality in health professions education

This study examines the integration of peer-assisted learning (PAL) and virtual reality (VR) gaming in health professions education, focusing on an occupational therapy program in Norway. While PAL is known to enhance clinical skills and knowledge, its role in fostering digital competence has been l...

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Main Authors: Yngve Røe, Truls Sveløkken Johansen, Else Britt Bruset
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-02-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/feduc.2025.1550396/full
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author Yngve Røe
Truls Sveløkken Johansen
Truls Sveløkken Johansen
Else Britt Bruset
author_facet Yngve Røe
Truls Sveløkken Johansen
Truls Sveløkken Johansen
Else Britt Bruset
author_sort Yngve Røe
collection DOAJ
description This study examines the integration of peer-assisted learning (PAL) and virtual reality (VR) gaming in health professions education, focusing on an occupational therapy program in Norway. While PAL is known to enhance clinical skills and knowledge, its role in fostering digital competence has been less explored. This research addresses the gap by investigating how peer assistants perceive their roles and development while integrating VR into health education. Implemented since 2021, the educational approach positions peer assistants as supervisors of VR gaming activities, independent of faculty involvement. Following a rigorous recruitment and training process, a “train-the-trainer” model fosters autonomy, leadership, and collaboration, guided by sociocultural learning theory. Three focus groups with 10 peer assistants revealed evolving teacher identities, technological mindsets, and professional growth. Assistants leveraged their unconventional gaming and technology backgrounds to connect digital tools with healthcare practices, emphasizing the role of reflection in leadership development and career aspirations. The findings highlight the dual impact of PAL and VR in advancing students’ digital competence while empowering peer assistants through professional transformation. Challenges, such as technological hesitancy and gender dynamics, were addressed with inclusive strategies. This study contributes to understanding the integration of digital technologies in health professions education, offering a replicable model to foster digital competence and prepare healthcare professionals for a digitalized landscape. Future research should investigate scalability across disciplines and institutions.
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institution Kabale University
issn 2504-284X
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publishDate 2025-02-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Education
spelling doaj-art-15d0f1fd129e4008bcb6d086d0ae5a2a2025-02-11T07:00:13ZengFrontiers Media S.A.Frontiers in Education2504-284X2025-02-011010.3389/feduc.2025.15503961550396Empowering digital competence through peer-assisted learning and virtual reality in health professions educationYngve Røe0Truls Sveløkken Johansen1Truls Sveløkken Johansen2Else Britt Bruset3Department of Rehabilitation Sciences and Health Technology, OsloMet - Oslo Metropolitan University, Oslo, NorwayDepartment of Rehabilitation Sciences and Health Technology, OsloMet - Oslo Metropolitan University, Oslo, NorwayDepartment of Research, Sunnaas Rehabilitation Hospital, Nesodden, NorwayDepartment of Rehabilitation Sciences and Health Technology, OsloMet - Oslo Metropolitan University, Oslo, NorwayThis study examines the integration of peer-assisted learning (PAL) and virtual reality (VR) gaming in health professions education, focusing on an occupational therapy program in Norway. While PAL is known to enhance clinical skills and knowledge, its role in fostering digital competence has been less explored. This research addresses the gap by investigating how peer assistants perceive their roles and development while integrating VR into health education. Implemented since 2021, the educational approach positions peer assistants as supervisors of VR gaming activities, independent of faculty involvement. Following a rigorous recruitment and training process, a “train-the-trainer” model fosters autonomy, leadership, and collaboration, guided by sociocultural learning theory. Three focus groups with 10 peer assistants revealed evolving teacher identities, technological mindsets, and professional growth. Assistants leveraged their unconventional gaming and technology backgrounds to connect digital tools with healthcare practices, emphasizing the role of reflection in leadership development and career aspirations. The findings highlight the dual impact of PAL and VR in advancing students’ digital competence while empowering peer assistants through professional transformation. Challenges, such as technological hesitancy and gender dynamics, were addressed with inclusive strategies. This study contributes to understanding the integration of digital technologies in health professions education, offering a replicable model to foster digital competence and prepare healthcare professionals for a digitalized landscape. Future research should investigate scalability across disciplines and institutions.https://www.frontiersin.org/articles/10.3389/feduc.2025.1550396/fullpeer-assisted learningdigital competencevirtual realitytrain-the-trainertechnology
spellingShingle Yngve Røe
Truls Sveløkken Johansen
Truls Sveløkken Johansen
Else Britt Bruset
Empowering digital competence through peer-assisted learning and virtual reality in health professions education
Frontiers in Education
peer-assisted learning
digital competence
virtual reality
train-the-trainer
technology
title Empowering digital competence through peer-assisted learning and virtual reality in health professions education
title_full Empowering digital competence through peer-assisted learning and virtual reality in health professions education
title_fullStr Empowering digital competence through peer-assisted learning and virtual reality in health professions education
title_full_unstemmed Empowering digital competence through peer-assisted learning and virtual reality in health professions education
title_short Empowering digital competence through peer-assisted learning and virtual reality in health professions education
title_sort empowering digital competence through peer assisted learning and virtual reality in health professions education
topic peer-assisted learning
digital competence
virtual reality
train-the-trainer
technology
url https://www.frontiersin.org/articles/10.3389/feduc.2025.1550396/full
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AT trulssveløkkenjohansen empoweringdigitalcompetencethroughpeerassistedlearningandvirtualrealityinhealthprofessionseducation
AT elsebrittbruset empoweringdigitalcompetencethroughpeerassistedlearningandvirtualrealityinhealthprofessionseducation