The Older Gamer in Games Studies: Marginalised or Idealised?

This study concerns older gamers, who are often neglected in the gaming world. After reviewing the literature about older gamers, we have found most studies focus on the therapeutic function of videogames for solving problems related to age. Using an intersectional vision of critical gerontology stu...

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Main Authors: Wu Huan, Guo Chen
Format: Article
Language:English
Published: Sciendo 2020-12-01
Series:Cultural Science
Subjects:
Online Access:https://doi.org/10.5334/csci.141
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author Wu Huan
Guo Chen
author_facet Wu Huan
Guo Chen
author_sort Wu Huan
collection DOAJ
description This study concerns older gamers, who are often neglected in the gaming world. After reviewing the literature about older gamers, we have found most studies focus on the therapeutic function of videogames for solving problems related to age. Using an intersectional vision of critical gerontology studies and critical disability studies, we find that implicit compulsory youthfulness and compulsory ablebodiedness or ablemindedness colours studies about both older gamers and disabled gamers. These compulsory systems not only put older gamers and disabled gamers into a passive treatment-receiving position but also exclude them from a non-utilitarian style of game playing. Moreover, we recognise there are images of so-called ideal game players in current studies about older gamers and disabled gamers. These images further marginalise older gamers and disabled gamers. It is suggested that scholars undertaking future studies avoid ageism and ableism when studying older gamers or disabled gamers. Instead, researchers need to explore the original motivation of ageing people or people with disability to play video games, the sociocultural environment in which they are exposed to games and the specific social conditions under which games affect them.
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issn 1836-0416
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publishDate 2020-12-01
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spelling doaj-art-15f49a762027464695610f02d3b98e652025-02-10T13:26:38ZengSciendoCultural Science1836-04162020-12-01121233510.5334/csci.141127The Older Gamer in Games Studies: Marginalised or Idealised?Wu Huan0Guo Chen1Curtin UniversityPerth, AUCurtin UniversityPerth, AUThis study concerns older gamers, who are often neglected in the gaming world. After reviewing the literature about older gamers, we have found most studies focus on the therapeutic function of videogames for solving problems related to age. Using an intersectional vision of critical gerontology studies and critical disability studies, we find that implicit compulsory youthfulness and compulsory ablebodiedness or ablemindedness colours studies about both older gamers and disabled gamers. These compulsory systems not only put older gamers and disabled gamers into a passive treatment-receiving position but also exclude them from a non-utilitarian style of game playing. Moreover, we recognise there are images of so-called ideal game players in current studies about older gamers and disabled gamers. These images further marginalise older gamers and disabled gamers. It is suggested that scholars undertaking future studies avoid ageism and ableism when studying older gamers or disabled gamers. Instead, researchers need to explore the original motivation of ageing people or people with disability to play video games, the sociocultural environment in which they are exposed to games and the specific social conditions under which games affect them.https://doi.org/10.5334/csci.141older gamersgerontology studiesdisability studies
spellingShingle Wu Huan
Guo Chen
The Older Gamer in Games Studies: Marginalised or Idealised?
Cultural Science
older gamers
gerontology studies
disability studies
title The Older Gamer in Games Studies: Marginalised or Idealised?
title_full The Older Gamer in Games Studies: Marginalised or Idealised?
title_fullStr The Older Gamer in Games Studies: Marginalised or Idealised?
title_full_unstemmed The Older Gamer in Games Studies: Marginalised or Idealised?
title_short The Older Gamer in Games Studies: Marginalised or Idealised?
title_sort older gamer in games studies marginalised or idealised
topic older gamers
gerontology studies
disability studies
url https://doi.org/10.5334/csci.141
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