Integrating computational thinking, game design, and design thinking: a scoping review on trends, applications, and implications for education

Abstract This study integrated the fields of computational thinking (CT), game design, and design thinking through a scoping review, exploring their research development trends, as well as their applications and implications for education. A scoping review of game-design-based learning in CT literat...

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Main Authors: Chih-Hung Wu, Yu-Cheng Chien, Mei-Tzu Chou, Yueh-Min Huang
Format: Article
Language:English
Published: Springer Nature 2025-02-01
Series:Humanities & Social Sciences Communications
Online Access:https://doi.org/10.1057/s41599-025-04502-x
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author Chih-Hung Wu
Yu-Cheng Chien
Mei-Tzu Chou
Yueh-Min Huang
author_facet Chih-Hung Wu
Yu-Cheng Chien
Mei-Tzu Chou
Yueh-Min Huang
author_sort Chih-Hung Wu
collection DOAJ
description Abstract This study integrated the fields of computational thinking (CT), game design, and design thinking through a scoping review, exploring their research development trends, as well as their applications and implications for education. A scoping review of game-design-based learning in CT literature was conducted, with a focus on technology-enhanced learning and high-impact factor journals published in the ScienceDirect (SDOS) and ISI Web of Science (ISI) databases. The study analyzed various factors, including different levels of education, development tools, game development task difficulty, length of learning tasks, cognitive and emotional measurement constructs in game design, research trends, and the status of CT skills. This study combined the concept of design-thinking process, integrating CT and game-based learning topics with design thinking, to propose a human-centered, innovative educational design process for CT and game-based learning. Future studies could further explore the effects of emotional aspects and differences in cognitive levels, as well as the emotional effects of various subject concepts or prior knowledge/experience, gender, national, or cultural differences. This study offers a comprehensive understanding of the trends and dynamics in the integration of CT, game design, and design thinking to facilitate continued research and advancements in the field of game-based learning for CT education.
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publishDate 2025-02-01
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spelling doaj-art-3e6c5710d3d54aacb609dcd84f0caecd2025-02-09T12:25:56ZengSpringer NatureHumanities & Social Sciences Communications2662-99922025-02-0112111210.1057/s41599-025-04502-xIntegrating computational thinking, game design, and design thinking: a scoping review on trends, applications, and implications for educationChih-Hung Wu0Yu-Cheng Chien1Mei-Tzu Chou2Yueh-Min Huang3Department of Digital Content and Technology, National Taichung University of EducationDepartment of Information Management, National Chin-Yi University of TechnologyDepartment of Digital Content and Technology, National Taichung University of EducationDepartment of Engineering Science, National Cheng Kung UniversityAbstract This study integrated the fields of computational thinking (CT), game design, and design thinking through a scoping review, exploring their research development trends, as well as their applications and implications for education. A scoping review of game-design-based learning in CT literature was conducted, with a focus on technology-enhanced learning and high-impact factor journals published in the ScienceDirect (SDOS) and ISI Web of Science (ISI) databases. The study analyzed various factors, including different levels of education, development tools, game development task difficulty, length of learning tasks, cognitive and emotional measurement constructs in game design, research trends, and the status of CT skills. This study combined the concept of design-thinking process, integrating CT and game-based learning topics with design thinking, to propose a human-centered, innovative educational design process for CT and game-based learning. Future studies could further explore the effects of emotional aspects and differences in cognitive levels, as well as the emotional effects of various subject concepts or prior knowledge/experience, gender, national, or cultural differences. This study offers a comprehensive understanding of the trends and dynamics in the integration of CT, game design, and design thinking to facilitate continued research and advancements in the field of game-based learning for CT education.https://doi.org/10.1057/s41599-025-04502-x
spellingShingle Chih-Hung Wu
Yu-Cheng Chien
Mei-Tzu Chou
Yueh-Min Huang
Integrating computational thinking, game design, and design thinking: a scoping review on trends, applications, and implications for education
Humanities & Social Sciences Communications
title Integrating computational thinking, game design, and design thinking: a scoping review on trends, applications, and implications for education
title_full Integrating computational thinking, game design, and design thinking: a scoping review on trends, applications, and implications for education
title_fullStr Integrating computational thinking, game design, and design thinking: a scoping review on trends, applications, and implications for education
title_full_unstemmed Integrating computational thinking, game design, and design thinking: a scoping review on trends, applications, and implications for education
title_short Integrating computational thinking, game design, and design thinking: a scoping review on trends, applications, and implications for education
title_sort integrating computational thinking game design and design thinking a scoping review on trends applications and implications for education
url https://doi.org/10.1057/s41599-025-04502-x
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