Understanding perception of the radiology community concerning virtual reality (VR) and augmented reality (AR) technology in radiology education

Abstract Background Radiology education is crucial in developing the fundamental skills and knowledge for effectively interpreting medical images, planning interventions, and providing high-quality patient care. By incorporating immersive technologies like VR and AR, significant enhancements to pree...

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Main Authors: Suneet Paulson, Dwight Figueiredo, Sushant Matre
Format: Article
Language:English
Published: SpringerOpen 2025-02-01
Series:The Egyptian Journal of Radiology and Nuclear Medicine
Subjects:
Online Access:https://doi.org/10.1186/s43055-025-01425-0
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author Suneet Paulson
Dwight Figueiredo
Sushant Matre
author_facet Suneet Paulson
Dwight Figueiredo
Sushant Matre
author_sort Suneet Paulson
collection DOAJ
description Abstract Background Radiology education is crucial in developing the fundamental skills and knowledge for effectively interpreting medical images, planning interventions, and providing high-quality patient care. By incorporating immersive technologies like VR and AR, significant enhancements to preexisting radiology-based teaching and training simulations can enhance learning, visualization, and skill development in radiology. This paper explores four basic types of VR technology used in radiology education, which are non-immersive, semi-immersive, fully immersive, and augmented reality, and their applications. This review talks about the key applications of VR and AR to provide students with real-world training where students gain hands-on experience in a risk-free and controlled environment. Virtual radiography simulation can be used to practice and enhance patient positioning skills without getting exposed to any X-ray radiation. The VERT platform can be used to simulate radiography processes, including patient setup and dose planning. Furthermore, 3D VR simulation provides a detailed three-dimensional model of anatomical structures, enhancing learning. This review also focuses on the applications of AR, such as VIPER (virtual interactive patient education and radiotherapy) and ARTUR (augmented reality for radiographic training). While both VIPER and ARTUR are designed to improve learning and training in radiology, VIPER primarily focuses on patient education, offering a 3D visualization of the radiotherapy process, including treatment rooms, equipment, and patient anatomy. On the other hand, ARTUR is an application that utilizes holograms to provide a 3D image that students can manipulate to practice radiographic positioning. Conclusions Integrating VR and AR in radiology education can enhance qualities like learning, visualization, and skill development using interactive and risk-free simulations. Tools like VERT, 3D VR simulation, VIPER, and ARTUR provide users a sense of hands-on experience, transforming the traditional ways of teaching. This review talks in detail about the perception of learners and educators on VR and AR, along with the qualities and skills users can enhance using these technologies. The paper highlights key factors hindering the adoption of these technologies in radiology education.
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spelling doaj-art-752cc6a2c8eb40399f667bfa636c93e12025-02-09T12:26:29ZengSpringerOpenThe Egyptian Journal of Radiology and Nuclear Medicine2090-47622025-02-0156111010.1186/s43055-025-01425-0Understanding perception of the radiology community concerning virtual reality (VR) and augmented reality (AR) technology in radiology educationSuneet Paulson0Dwight Figueiredo1Sushant Matre2Symbiosis International (Deemed University), Symbiosis Institute of Health Sciences (SIHS)Symbiosis International (Deemed University), Symbiosis Institute of Health Sciences (SIHS)Symbiosis International (Deemed University), Symbiosis Institute of Health Sciences (SIHS)Abstract Background Radiology education is crucial in developing the fundamental skills and knowledge for effectively interpreting medical images, planning interventions, and providing high-quality patient care. By incorporating immersive technologies like VR and AR, significant enhancements to preexisting radiology-based teaching and training simulations can enhance learning, visualization, and skill development in radiology. This paper explores four basic types of VR technology used in radiology education, which are non-immersive, semi-immersive, fully immersive, and augmented reality, and their applications. This review talks about the key applications of VR and AR to provide students with real-world training where students gain hands-on experience in a risk-free and controlled environment. Virtual radiography simulation can be used to practice and enhance patient positioning skills without getting exposed to any X-ray radiation. The VERT platform can be used to simulate radiography processes, including patient setup and dose planning. Furthermore, 3D VR simulation provides a detailed three-dimensional model of anatomical structures, enhancing learning. This review also focuses on the applications of AR, such as VIPER (virtual interactive patient education and radiotherapy) and ARTUR (augmented reality for radiographic training). While both VIPER and ARTUR are designed to improve learning and training in radiology, VIPER primarily focuses on patient education, offering a 3D visualization of the radiotherapy process, including treatment rooms, equipment, and patient anatomy. On the other hand, ARTUR is an application that utilizes holograms to provide a 3D image that students can manipulate to practice radiographic positioning. Conclusions Integrating VR and AR in radiology education can enhance qualities like learning, visualization, and skill development using interactive and risk-free simulations. Tools like VERT, 3D VR simulation, VIPER, and ARTUR provide users a sense of hands-on experience, transforming the traditional ways of teaching. This review talks in detail about the perception of learners and educators on VR and AR, along with the qualities and skills users can enhance using these technologies. The paper highlights key factors hindering the adoption of these technologies in radiology education.https://doi.org/10.1186/s43055-025-01425-0Virtual realityAugmented realityRadiology educationEffectiveness
spellingShingle Suneet Paulson
Dwight Figueiredo
Sushant Matre
Understanding perception of the radiology community concerning virtual reality (VR) and augmented reality (AR) technology in radiology education
The Egyptian Journal of Radiology and Nuclear Medicine
Virtual reality
Augmented reality
Radiology education
Effectiveness
title Understanding perception of the radiology community concerning virtual reality (VR) and augmented reality (AR) technology in radiology education
title_full Understanding perception of the radiology community concerning virtual reality (VR) and augmented reality (AR) technology in radiology education
title_fullStr Understanding perception of the radiology community concerning virtual reality (VR) and augmented reality (AR) technology in radiology education
title_full_unstemmed Understanding perception of the radiology community concerning virtual reality (VR) and augmented reality (AR) technology in radiology education
title_short Understanding perception of the radiology community concerning virtual reality (VR) and augmented reality (AR) technology in radiology education
title_sort understanding perception of the radiology community concerning virtual reality vr and augmented reality ar technology in radiology education
topic Virtual reality
Augmented reality
Radiology education
Effectiveness
url https://doi.org/10.1186/s43055-025-01425-0
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AT sushantmatre understandingperceptionoftheradiologycommunityconcerningvirtualrealityvrandaugmentedrealityartechnologyinradiologyeducation