Penggunaan Gamitifikasi pada Massive Open Online Course (MOOC)
Pada era Revolusi Industri 4.0 Gamifikasi dan Massive Open Online Course (MOOC) merupakan fenomena baru dalam pembelajaran terbuka dan dikenal sebagai strategi yang baik untuk meningkatkan kualitas pendidikan. Namun demikian, MOOC memiliki dua kelemahan utama: pertama, kurangnya pemahaman untuk men...
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Main Authors: | Wirawan Arief Nugroho, Dyah Puspito Rini |
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Format: | Article |
Language: | Indonesian |
Published: |
University of Brawijaya
2021-02-01
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Series: | Jurnal Teknologi Informasi dan Ilmu Komputer |
Online Access: | https://jtiik.ub.ac.id/index.php/jtiik/article/view/1689 |
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