Arithmetically Fast Position Transformation for View Synthesis and Depth Estimation

In this paper we present a method of fast computation of matrix transformation in the process of position transformation of objects of the scene between different, virtual or real, camera positions. The process finds extensive use in virtual view generation in Free Viewpoint Video (FVV) and virtual...

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Main Authors: Krzysztof Wegner, Tomasz Grajek, Krzysztof Klimaszewski
Format: Article
Language:English
Published: IEEE 2025-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10869346/
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author Krzysztof Wegner
Tomasz Grajek
Krzysztof Klimaszewski
author_facet Krzysztof Wegner
Tomasz Grajek
Krzysztof Klimaszewski
author_sort Krzysztof Wegner
collection DOAJ
description In this paper we present a method of fast computation of matrix transformation in the process of position transformation of objects of the scene between different, virtual or real, camera positions. The process finds extensive use in virtual view generation in Free Viewpoint Video (FVV) and virtual reality applications as well as in depth estimation algorithms. The proposed method relies on the reformulation of the matrix equation used in the process. As a result, the number of necessary arithmetic operations is reduced and some of the calculations can be reused for consecutive pixel position transformations. The presented algorithm produces identical output as an unoptimized algorithm with approximately 22% reduction of the processing time averaged over the examined representative test sequences.
format Article
id doaj-art-7ee596142d804453a8ed69351d940151
institution Kabale University
issn 2169-3536
language English
publishDate 2025-01-01
publisher IEEE
record_format Article
series IEEE Access
spelling doaj-art-7ee596142d804453a8ed69351d9401512025-02-11T00:00:47ZengIEEEIEEE Access2169-35362025-01-0113246612467110.1109/ACCESS.2025.353792310869346Arithmetically Fast Position Transformation for View Synthesis and Depth EstimationKrzysztof Wegner0https://orcid.org/0000-0002-5671-0541Tomasz Grajek1https://orcid.org/0000-0002-7142-9416Krzysztof Klimaszewski2https://orcid.org/0000-0001-5403-620XMucha sp. z o.o., Poznań, PolandInstitute of Multimedia Telecommunications, Poznań University of Technology, Poznań, PolandInstitute of Multimedia Telecommunications, Poznań University of Technology, Poznań, PolandIn this paper we present a method of fast computation of matrix transformation in the process of position transformation of objects of the scene between different, virtual or real, camera positions. The process finds extensive use in virtual view generation in Free Viewpoint Video (FVV) and virtual reality applications as well as in depth estimation algorithms. The proposed method relies on the reformulation of the matrix equation used in the process. As a result, the number of necessary arithmetic operations is reduced and some of the calculations can be reused for consecutive pixel position transformations. The presented algorithm produces identical output as an unoptimized algorithm with approximately 22% reduction of the processing time averaged over the examined representative test sequences.https://ieeexplore.ieee.org/document/10869346/Depth estimationDIBRmultiview and depthposition transformationview synthesis
spellingShingle Krzysztof Wegner
Tomasz Grajek
Krzysztof Klimaszewski
Arithmetically Fast Position Transformation for View Synthesis and Depth Estimation
IEEE Access
Depth estimation
DIBR
multiview and depth
position transformation
view synthesis
title Arithmetically Fast Position Transformation for View Synthesis and Depth Estimation
title_full Arithmetically Fast Position Transformation for View Synthesis and Depth Estimation
title_fullStr Arithmetically Fast Position Transformation for View Synthesis and Depth Estimation
title_full_unstemmed Arithmetically Fast Position Transformation for View Synthesis and Depth Estimation
title_short Arithmetically Fast Position Transformation for View Synthesis and Depth Estimation
title_sort arithmetically fast position transformation for view synthesis and depth estimation
topic Depth estimation
DIBR
multiview and depth
position transformation
view synthesis
url https://ieeexplore.ieee.org/document/10869346/
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AT tomaszgrajek arithmeticallyfastpositiontransformationforviewsynthesisanddepthestimation
AT krzysztofklimaszewski arithmeticallyfastpositiontransformationforviewsynthesisanddepthestimation