A systematic review of serious games as tools for STEM education

ObjectiveSerious games are increasingly recognized as innovative tools in STEM (Science, Technology, Engineering, and Mathematics) education, providing engaging and interactive learning environments that can enhance student performance, engagement, and learning outcomes. This systematic review aims...

Full description

Saved in:
Bibliographic Details
Main Authors: Talia Tene, Diego Fabián Vique López, Paulina Elizabeth Valverde Aguirre, Nilo Israel Cabezas Oviedo, Cristian Vacacela Gomez, Stefano Bellucci
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-02-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/feduc.2025.1432982/full
Tags: Add Tag
No Tags, Be the first to tag this record!

Similar Items