A systematic review of serious games as tools for STEM education
ObjectiveSerious games are increasingly recognized as innovative tools in STEM (Science, Technology, Engineering, and Mathematics) education, providing engaging and interactive learning environments that can enhance student performance, engagement, and learning outcomes. This systematic review aims...
Saved in:
Main Authors: | Talia Tene, Diego Fabián Vique López, Paulina Elizabeth Valverde Aguirre, Nilo Israel Cabezas Oviedo, Cristian Vacacela Gomez, Stefano Bellucci |
---|---|
Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2025-02-01
|
Series: | Frontiers in Education |
Subjects: | |
Online Access: | https://www.frontiersin.org/articles/10.3389/feduc.2025.1432982/full |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Kurdish Language Learning Tool in Serious Game
by: Gulala Ali Hama Amin, et al.
Published: (2020-10-01) -
The use of serious games for psychological education and training: a systematic review
by: Antonio Pio Facchino, et al.
Published: (2025-02-01) -
The process and perspective of serious incident investigations in adult community mental health services: integrative review and synthesis
by: Helen Haylor, et al.
Published: (2025-02-01) -
Measuring serious violence perpetration: comparison of police-recorded and self-reported data in a UK cohort
by: Rosie Cornish, et al.
Published: (2025-02-01) -
The process and perspective of serious incident investigations in adult community mental health services: integrative review and synthesis – ERRATUM
by: Helen Haylor, et al.
Published: (2025-02-01)