Groups of Gamers: Market Segmentation of Brazilian Electronic Gamers
The electronic games industry is a new, dynamic, and fast-growing economic sector. However, organizations in this industry do not know the profile of their consumers. In view of this knowledge gap, the objective of this research paper is to analyze groups of electronic games consumers in the Brazili...
Saved in:
Main Authors: | Lucas Souza, Ana Augusta Freitas, Luiz Fernando Heineck, Jorge Luiz Wattes |
---|---|
Format: | Article |
Language: | English |
Published: |
FUCAPE Business School
2021-01-01
|
Series: | BBR: Brazilian Business Review |
Subjects: | |
Online Access: | http://www.redalyc.org/articulo.oa?id=123067049004 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
The Older Gamer in Games Studies: Marginalised or Idealised?
by: Wu Huan, et al.
Published: (2020-12-01) -
Consumer Electronics for Engineers/
by: Hoff,Philip
Published: (1998) -
MitoSeg: Mitochondria segmentation tool
by: Faris Serdar Taşel, et al.
Published: (2025-05-01) -
Segmentation of current and potential investors in retirement plans to retain and capture customers
by: Ronaldo Andrade Deccax, et al.
Published: (2022-01-01) -
Beyond the rainbow: Attitudes of Brazilian consumers regarding homoaffective advertisements
by: Estela Maria Hoffmann, et al.
Published: (2021-01-01)