Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação

Information technologies and microelectronics, through personal computers, Internet, email, among others tools, are undeniably creating changes in the dynamics of social relations and consequently modifying cultural elements of contemporary society. On the other hand we are confronted with an old fa...

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Main Authors: Takeyoshi Imasato, Zilá Pedroso Mesquita
Format: Article
Language:Portuguese
Published: Universidade do Vale do Rio dos Sinos (UNISINOS) 2005-01-01
Series:Ciências Sociais Unisinos
Subjects:
Online Access:http://www.redalyc.org/articulo.oa?id=93820813006
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author Takeyoshi Imasato
Zilá Pedroso Mesquita
author_facet Takeyoshi Imasato
Zilá Pedroso Mesquita
author_sort Takeyoshi Imasato
collection DOAJ
description Information technologies and microelectronics, through personal computers, Internet, email, among others tools, are undeniably creating changes in the dynamics of social relations and consequently modifying cultural elements of contemporary society. On the other hand we are confronted with an old fact of our civilization that still persists: war. This article discusses a situation where these two sets of historical events come together. By presenting a case study of a community formed by Brazilians called Brazilian Power, people who gather to play America¿s Army, an electronic game created by the United States Army, this article analyzes and tries to understand the culture of this organization and to disclose some of the cultural paradoxes resulting from new information technologies.
format Article
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institution Kabale University
issn 2177-6229
language Portuguese
publishDate 2005-01-01
publisher Universidade do Vale do Rio dos Sinos (UNISINOS)
record_format Article
series Ciências Sociais Unisinos
spelling doaj-art-b61621d9bcc147528c2c626371eaf34a2025-02-06T23:31:37ZporUniversidade do Vale do Rio dos Sinos (UNISINOS)Ciências Sociais Unisinos2177-62292005-01-01412111120Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informaçãoTakeyoshi ImasatoZilá Pedroso MesquitaInformation technologies and microelectronics, through personal computers, Internet, email, among others tools, are undeniably creating changes in the dynamics of social relations and consequently modifying cultural elements of contemporary society. On the other hand we are confronted with an old fact of our civilization that still persists: war. This article discusses a situation where these two sets of historical events come together. By presenting a case study of a community formed by Brazilians called Brazilian Power, people who gather to play America¿s Army, an electronic game created by the United States Army, this article analyzes and tries to understand the culture of this organization and to disclose some of the cultural paradoxes resulting from new information technologies.http://www.redalyc.org/articulo.oa?id=93820813006organizational culturecyberculturecomputermediated communicationelectronic games
spellingShingle Takeyoshi Imasato
Zilá Pedroso Mesquita
Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação
Ciências Sociais Unisinos
organizational culture
cyberculture
computer
mediated communication
electronic games
title Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação
title_full Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação
title_fullStr Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação
title_full_unstemmed Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação
title_short Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação
title_sort jogos eletronicos e cultura mediada por computadores paradoxos culturais e organizacionais advindos das inovacoes em tecnologias de informacao
topic organizational culture
cyberculture
computer
mediated communication
electronic games
url http://www.redalyc.org/articulo.oa?id=93820813006
work_keys_str_mv AT takeyoshiimasato jogoseletronicoseculturamediadaporcomputadoresparadoxosculturaiseorganizacionaisadvindosdasinovacoesemtecnologiasdeinformacao
AT zilapedrosomesquita jogoseletronicoseculturamediadaporcomputadoresparadoxosculturaiseorganizacionaisadvindosdasinovacoesemtecnologiasdeinformacao