Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação
Information technologies and microelectronics, through personal computers, Internet, email, among others tools, are undeniably creating changes in the dynamics of social relations and consequently modifying cultural elements of contemporary society. On the other hand we are confronted with an old fa...
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Format: | Article |
Language: | Portuguese |
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Universidade do Vale do Rio dos Sinos (UNISINOS)
2005-01-01
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Series: | Ciências Sociais Unisinos |
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Online Access: | http://www.redalyc.org/articulo.oa?id=93820813006 |
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author | Takeyoshi Imasato Zilá Pedroso Mesquita |
author_facet | Takeyoshi Imasato Zilá Pedroso Mesquita |
author_sort | Takeyoshi Imasato |
collection | DOAJ |
description | Information technologies and microelectronics, through personal computers, Internet, email, among others tools, are undeniably creating changes in the dynamics of social relations and consequently modifying cultural elements of contemporary society. On the other hand we are confronted with an old fact of our civilization that still persists: war. This article discusses a situation where these two sets of historical events come together. By presenting a case study of a community formed by Brazilians called Brazilian Power, people who gather to play America¿s Army, an electronic game created by the United States Army, this article analyzes and tries to understand the culture of this organization and to disclose some of the cultural paradoxes resulting from new information technologies. |
format | Article |
id | doaj-art-b61621d9bcc147528c2c626371eaf34a |
institution | Kabale University |
issn | 2177-6229 |
language | Portuguese |
publishDate | 2005-01-01 |
publisher | Universidade do Vale do Rio dos Sinos (UNISINOS) |
record_format | Article |
series | Ciências Sociais Unisinos |
spelling | doaj-art-b61621d9bcc147528c2c626371eaf34a2025-02-06T23:31:37ZporUniversidade do Vale do Rio dos Sinos (UNISINOS)Ciências Sociais Unisinos2177-62292005-01-01412111120Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informaçãoTakeyoshi ImasatoZilá Pedroso MesquitaInformation technologies and microelectronics, through personal computers, Internet, email, among others tools, are undeniably creating changes in the dynamics of social relations and consequently modifying cultural elements of contemporary society. On the other hand we are confronted with an old fact of our civilization that still persists: war. This article discusses a situation where these two sets of historical events come together. By presenting a case study of a community formed by Brazilians called Brazilian Power, people who gather to play America¿s Army, an electronic game created by the United States Army, this article analyzes and tries to understand the culture of this organization and to disclose some of the cultural paradoxes resulting from new information technologies.http://www.redalyc.org/articulo.oa?id=93820813006organizational culturecyberculturecomputermediated communicationelectronic games |
spellingShingle | Takeyoshi Imasato Zilá Pedroso Mesquita Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação Ciências Sociais Unisinos organizational culture cyberculture computer mediated communication electronic games |
title | Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação |
title_full | Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação |
title_fullStr | Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação |
title_full_unstemmed | Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação |
title_short | Jogos eletrônicos e cultura mediada por computadores: paradoxos culturais e organizacionais advindos das inovações em tecnologias de informação |
title_sort | jogos eletronicos e cultura mediada por computadores paradoxos culturais e organizacionais advindos das inovacoes em tecnologias de informacao |
topic | organizational culture cyberculture computer mediated communication electronic games |
url | http://www.redalyc.org/articulo.oa?id=93820813006 |
work_keys_str_mv | AT takeyoshiimasato jogoseletronicoseculturamediadaporcomputadoresparadoxosculturaiseorganizacionaisadvindosdasinovacoesemtecnologiasdeinformacao AT zilapedrosomesquita jogoseletronicoseculturamediadaporcomputadoresparadoxosculturaiseorganizacionaisadvindosdasinovacoesemtecnologiasdeinformacao |