Virtual reality head-mounted display game for intermittent exotropia in a randomized controlled trial

Abstract To evaluate the effects of orthoptic training using a virtual reality (VR) head-mounted display game in patients with intermittent exotropia (IXT), a prospective, randomized, double-blind study was performed in 62 patients ≥ 13 years with IXT of ≥ 8 prism diopters (∆) and with a near ≥ dist...

Full description

Saved in:
Bibliographic Details
Main Authors: Hee Kyung Yang, Dong Hyun Kim, Je Hyun Kim, Taeg Keun Whangbo, Jeong-Min Hwang
Format: Article
Language:English
Published: Nature Portfolio 2025-02-01
Series:Scientific Reports
Subjects:
Online Access:https://doi.org/10.1038/s41598-024-78088-w
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1823862526790598656
author Hee Kyung Yang
Dong Hyun Kim
Je Hyun Kim
Taeg Keun Whangbo
Jeong-Min Hwang
author_facet Hee Kyung Yang
Dong Hyun Kim
Je Hyun Kim
Taeg Keun Whangbo
Jeong-Min Hwang
author_sort Hee Kyung Yang
collection DOAJ
description Abstract To evaluate the effects of orthoptic training using a virtual reality (VR) head-mounted display game in patients with intermittent exotropia (IXT), a prospective, randomized, double-blind study was performed in 62 patients ≥ 13 years with IXT of ≥ 8 prism diopters (∆) and with a near ≥ distance angle, i.e., basic type and convergence insufficiency-type IXT. Patients were randomly assigned to a video-game group that induced convergence (exercise group) and a placebo-game group not inducing convergence (control group), and completed the program 15 min/day for 4 weeks. Subjective symptom scores, angle of exodeviation, near point of convergence, stereoacuity, fusional control scores using the Newcastle Control Score (NCS) and the Office Control Score (OCS) were noted. Outcome measures were assessed after 4 weeks, and re-evaluated after a washout period of 4 weeks. After using the VR game for 4 weeks, the near angle of exodeviation significantly decreased from 29.6 ± 9.5∆ to 25.3 ± 9.0∆ in the exercise group (p < 0.001), which was still maintained after 4 weeks of discontinuation (p = 0.008). There were no significant differences in the near angle of exodeviation in the control group at either the 4- or 8-week visits (p = 0.075, 0.093, respectively). The fusional control scores of the NCS and OCS significantly improved at the 4-week (p = 0.001, 0.003, respectively) and 8-week visits (p = 0.004, < 0.001, respectively) only in the exercise group. In conclusion, orthoptic training using a VR game improved the near angle of exodeviation and fusional control scores in IXT.
format Article
id doaj-art-e6a9d57ed8de4e2fa21be6ba58974a11
institution Kabale University
issn 2045-2322
language English
publishDate 2025-02-01
publisher Nature Portfolio
record_format Article
series Scientific Reports
spelling doaj-art-e6a9d57ed8de4e2fa21be6ba58974a112025-02-09T12:30:19ZengNature PortfolioScientific Reports2045-23222025-02-011511910.1038/s41598-024-78088-wVirtual reality head-mounted display game for intermittent exotropia in a randomized controlled trialHee Kyung Yang0Dong Hyun Kim1Je Hyun Kim2Taeg Keun Whangbo3Jeong-Min Hwang4Department of Ophthalmology, Seoul National University College of Medicine, Seoul National University Bundang HospitalDepartment of Ophthalmology, Seoul National University College of Medicine, Seoul National University Bundang HospitalIT Department, Gachon UniversityIT Department, Gachon UniversityDepartment of Ophthalmology, Seoul National University College of Medicine, Seoul National University Bundang HospitalAbstract To evaluate the effects of orthoptic training using a virtual reality (VR) head-mounted display game in patients with intermittent exotropia (IXT), a prospective, randomized, double-blind study was performed in 62 patients ≥ 13 years with IXT of ≥ 8 prism diopters (∆) and with a near ≥ distance angle, i.e., basic type and convergence insufficiency-type IXT. Patients were randomly assigned to a video-game group that induced convergence (exercise group) and a placebo-game group not inducing convergence (control group), and completed the program 15 min/day for 4 weeks. Subjective symptom scores, angle of exodeviation, near point of convergence, stereoacuity, fusional control scores using the Newcastle Control Score (NCS) and the Office Control Score (OCS) were noted. Outcome measures were assessed after 4 weeks, and re-evaluated after a washout period of 4 weeks. After using the VR game for 4 weeks, the near angle of exodeviation significantly decreased from 29.6 ± 9.5∆ to 25.3 ± 9.0∆ in the exercise group (p < 0.001), which was still maintained after 4 weeks of discontinuation (p = 0.008). There were no significant differences in the near angle of exodeviation in the control group at either the 4- or 8-week visits (p = 0.075, 0.093, respectively). The fusional control scores of the NCS and OCS significantly improved at the 4-week (p = 0.001, 0.003, respectively) and 8-week visits (p = 0.004, < 0.001, respectively) only in the exercise group. In conclusion, orthoptic training using a VR game improved the near angle of exodeviation and fusional control scores in IXT.https://doi.org/10.1038/s41598-024-78088-wExodeviationOrthoptic trainingVirtual reality (VR)Head-mounted display (HMD)Fusional control
spellingShingle Hee Kyung Yang
Dong Hyun Kim
Je Hyun Kim
Taeg Keun Whangbo
Jeong-Min Hwang
Virtual reality head-mounted display game for intermittent exotropia in a randomized controlled trial
Scientific Reports
Exodeviation
Orthoptic training
Virtual reality (VR)
Head-mounted display (HMD)
Fusional control
title Virtual reality head-mounted display game for intermittent exotropia in a randomized controlled trial
title_full Virtual reality head-mounted display game for intermittent exotropia in a randomized controlled trial
title_fullStr Virtual reality head-mounted display game for intermittent exotropia in a randomized controlled trial
title_full_unstemmed Virtual reality head-mounted display game for intermittent exotropia in a randomized controlled trial
title_short Virtual reality head-mounted display game for intermittent exotropia in a randomized controlled trial
title_sort virtual reality head mounted display game for intermittent exotropia in a randomized controlled trial
topic Exodeviation
Orthoptic training
Virtual reality (VR)
Head-mounted display (HMD)
Fusional control
url https://doi.org/10.1038/s41598-024-78088-w
work_keys_str_mv AT heekyungyang virtualrealityheadmounteddisplaygameforintermittentexotropiainarandomizedcontrolledtrial
AT donghyunkim virtualrealityheadmounteddisplaygameforintermittentexotropiainarandomizedcontrolledtrial
AT jehyunkim virtualrealityheadmounteddisplaygameforintermittentexotropiainarandomizedcontrolledtrial
AT taegkeunwhangbo virtualrealityheadmounteddisplaygameforintermittentexotropiainarandomizedcontrolledtrial
AT jeongminhwang virtualrealityheadmounteddisplaygameforintermittentexotropiainarandomizedcontrolledtrial