Exploring the application of knowledge transfer to sports video data

The application of Artificial Intelligence (AI) and Computer Vision (CV) in sports has generated significant interest in enhancing viewer experience through graphical overlays and predictive analytics, as well as providing valuable insights to coaches. However, more efficient methods are needed that...

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Main Authors: Shahrokh Heidari, Gibran Zazueta, Riki Mitchell, David Arturo Soriano Valdez, Mitchell Rogers, Jiaxuan Wang, Ruigeng Wang, Marcel Noronha, Alfonso Gastelum Strozzi, Mengjie Zhang, Patrice Jean Delmas
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-02-01
Series:Frontiers in Sports and Active Living
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Online Access:https://www.frontiersin.org/articles/10.3389/fspor.2024.1460429/full
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author Shahrokh Heidari
Gibran Zazueta
Riki Mitchell
David Arturo Soriano Valdez
Mitchell Rogers
Mitchell Rogers
Jiaxuan Wang
Ruigeng Wang
Marcel Noronha
Alfonso Gastelum Strozzi
Mengjie Zhang
Patrice Jean Delmas
Patrice Jean Delmas
author_facet Shahrokh Heidari
Gibran Zazueta
Riki Mitchell
David Arturo Soriano Valdez
Mitchell Rogers
Mitchell Rogers
Jiaxuan Wang
Ruigeng Wang
Marcel Noronha
Alfonso Gastelum Strozzi
Mengjie Zhang
Patrice Jean Delmas
Patrice Jean Delmas
author_sort Shahrokh Heidari
collection DOAJ
description The application of Artificial Intelligence (AI) and Computer Vision (CV) in sports has generated significant interest in enhancing viewer experience through graphical overlays and predictive analytics, as well as providing valuable insights to coaches. However, more efficient methods are needed that can be applied across different sports without incurring high data annotation or model training costs. A major limitation of training deep learning models on large datasets is the significant resource requirement for reproducing results. Transfer Learning and Zero-Shot Learning (ZSL) offer promising alternatives to this approach. For example, ZSL in player re-identification (a crucial step in more complex sports behavioral analysis) involves re-identifying players in sports videos without having seen examples of those players during the training phase. This study investigates the performance of various ZSL techniques in the context of Rugby League and Netball. We focus on ZSL and player re-identification models that use feature embeddings to measure similarity between players. To support our experiments, we created two comprehensive datasets of broadcast video clips: one with nearly 35,000 frames for Rugby League and another with close to 14,000 frames for Netball, each annotated with player IDs and actions. Our approach leverages pre-trained re-identification models to extract feature embeddings for ZSL evaluation under a challenging testing environmnet. Results demonstrate that models pre-trained on sports player re-identification data outperformed those pre-trained on general person re-identification datasets. Part-based models showed particular promise in handling the challenges of dynamic sports environments, while non-part-based models struggled due to background interference.
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spelling doaj-art-ec99059af59a4c47b600026cc351097a2025-02-07T06:49:41ZengFrontiers Media S.A.Frontiers in Sports and Active Living2624-93672025-02-01610.3389/fspor.2024.14604291460429Exploring the application of knowledge transfer to sports video dataShahrokh Heidari0Gibran Zazueta1Riki Mitchell2David Arturo Soriano Valdez3Mitchell Rogers4Mitchell Rogers5Jiaxuan Wang6Ruigeng Wang7Marcel Noronha8Alfonso Gastelum Strozzi9Mengjie Zhang10Patrice Jean Delmas11Patrice Jean Delmas12IVSLab, The University of Auckland, Auckland, New ZealandUNAM, Monterrey, MexicoRiki Consulting, Auckland, New ZealandUNAM, Monterrey, MexicoIVSLab, The University of Auckland, Auckland, New ZealandNAO Institute, The University of Auckland, Auckland, New ZealandIVSLab, The University of Auckland, Auckland, New ZealandIVSLab, The University of Auckland, Auckland, New ZealandOne New Zealand Warriors, Auckland, New ZealandUNAM, Monterrey, MexicoCentre for Data Science and Artificial Intelligence, Victoria University of Wellington, Wellington, New ZealandIVSLab, The University of Auckland, Auckland, New ZealandNAO Institute, The University of Auckland, Auckland, New ZealandThe application of Artificial Intelligence (AI) and Computer Vision (CV) in sports has generated significant interest in enhancing viewer experience through graphical overlays and predictive analytics, as well as providing valuable insights to coaches. However, more efficient methods are needed that can be applied across different sports without incurring high data annotation or model training costs. A major limitation of training deep learning models on large datasets is the significant resource requirement for reproducing results. Transfer Learning and Zero-Shot Learning (ZSL) offer promising alternatives to this approach. For example, ZSL in player re-identification (a crucial step in more complex sports behavioral analysis) involves re-identifying players in sports videos without having seen examples of those players during the training phase. This study investigates the performance of various ZSL techniques in the context of Rugby League and Netball. We focus on ZSL and player re-identification models that use feature embeddings to measure similarity between players. To support our experiments, we created two comprehensive datasets of broadcast video clips: one with nearly 35,000 frames for Rugby League and another with close to 14,000 frames for Netball, each annotated with player IDs and actions. Our approach leverages pre-trained re-identification models to extract feature embeddings for ZSL evaluation under a challenging testing environmnet. Results demonstrate that models pre-trained on sports player re-identification data outperformed those pre-trained on general person re-identification datasets. Part-based models showed particular promise in handling the challenges of dynamic sports environments, while non-part-based models struggled due to background interference.https://www.frontiersin.org/articles/10.3389/fspor.2024.1460429/fullartificial intelligencecomputer visiontransfer learningzero-shot learningplayer re-identificationRugby League
spellingShingle Shahrokh Heidari
Gibran Zazueta
Riki Mitchell
David Arturo Soriano Valdez
Mitchell Rogers
Mitchell Rogers
Jiaxuan Wang
Ruigeng Wang
Marcel Noronha
Alfonso Gastelum Strozzi
Mengjie Zhang
Patrice Jean Delmas
Patrice Jean Delmas
Exploring the application of knowledge transfer to sports video data
Frontiers in Sports and Active Living
artificial intelligence
computer vision
transfer learning
zero-shot learning
player re-identification
Rugby League
title Exploring the application of knowledge transfer to sports video data
title_full Exploring the application of knowledge transfer to sports video data
title_fullStr Exploring the application of knowledge transfer to sports video data
title_full_unstemmed Exploring the application of knowledge transfer to sports video data
title_short Exploring the application of knowledge transfer to sports video data
title_sort exploring the application of knowledge transfer to sports video data
topic artificial intelligence
computer vision
transfer learning
zero-shot learning
player re-identification
Rugby League
url https://www.frontiersin.org/articles/10.3389/fspor.2024.1460429/full
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