Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów

This paper shows the educational aspects of video game Minecraft in primary education. It is based on a systematic review and interviews conducted with fourteen players of the aforementioned game as well as an analysis of interviews with the creator of Young Programmer Academy and an educator of an...

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Main Author: Dorota Zaworska-Nikoniuk
Format: Article
Language:English
Published: University of Gdańsk 2020-03-01
Series:Problemy Wczesnej Edukacji
Subjects:
Online Access:https://czasopisma.bg.ug.edu.pl/index.php/pwe/article/view/4612
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author Dorota Zaworska-Nikoniuk
author_facet Dorota Zaworska-Nikoniuk
author_sort Dorota Zaworska-Nikoniuk
collection DOAJ
description This paper shows the educational aspects of video game Minecraft in primary education. It is based on a systematic review and interviews conducted with fourteen players of the aforementioned game as well as an analysis of interviews with the creator of Young Programmer Academy and an educator of an IT class. The statements of users (players) and educators point to the potential uses of the game in learning and acquiring social skills. In the game, students create their own worlds, develop their imagination and spatial thinking, gain knowledge about the basics of technology, physics and chemistry, as well as enrich their knowledge about nature. Probably for those reasons the game is popular in Norwegian and Swedish schools, where units based on Minecraft are often incorporated by teachers into their lessons.
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publisher University of Gdańsk
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series Problemy Wczesnej Edukacji
spelling doaj-art-f750f2f60a3e4225bb12530f5c9f48b12025-02-11T11:13:38ZengUniversity of GdańskProblemy Wczesnej Edukacji1734-15822451-22302020-03-0148110.26881/pwe.2020.48.10Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorówDorota Zaworska-Nikoniuk0Uniwersytet Warmińsko-Mazurski w OlsztynieThis paper shows the educational aspects of video game Minecraft in primary education. It is based on a systematic review and interviews conducted with fourteen players of the aforementioned game as well as an analysis of interviews with the creator of Young Programmer Academy and an educator of an IT class. The statements of users (players) and educators point to the potential uses of the game in learning and acquiring social skills. In the game, students create their own worlds, develop their imagination and spatial thinking, gain knowledge about the basics of technology, physics and chemistry, as well as enrich their knowledge about nature. Probably for those reasons the game is popular in Norwegian and Swedish schools, where units based on Minecraft are often incorporated by teachers into their lessons. https://czasopisma.bg.ug.edu.pl/index.php/pwe/article/view/4612gry wideoedukacja formalnaedukacja nieformalnamedia w edukacjinowe mediabadanie gier
spellingShingle Dorota Zaworska-Nikoniuk
Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów
Problemy Wczesnej Edukacji
gry wideo
edukacja formalna
edukacja nieformalna
media w edukacji
nowe media
badanie gier
title Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów
title_full Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów
title_fullStr Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów
title_full_unstemmed Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów
title_short Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów
title_sort edukacyjne walory gry minecraft analiza narracji uczniow i edukatorow
topic gry wideo
edukacja formalna
edukacja nieformalna
media w edukacji
nowe media
badanie gier
url https://czasopisma.bg.ug.edu.pl/index.php/pwe/article/view/4612
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