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Teknologi Internet of Things (IoT) Sistem Kelistrikan 3 Phasa dengan Data Real Time Pengukuran Besaran Listrik (Studi Kasus: Pengaruh Covid-19 pada Konsumsi Listrik di Fakultas Tek...
Published 2022-08-01“…By analyzing data at Gedung H Department of Electrical Engineering. This research result has shown the COVID-19 pandemic has the effect of decreasing the electricity load close to 90% (Work from Home) and 60% (New Normal) indicated by degression the amount of current and power consumption data. …”
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Compensatory increase in oxygen extraction fraction is associated with age-related cerebrovascular disease
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Kajian Strategi Pendidikan Vokasi Bidang Teknologi Informasi dan Komunikasi Menghadapi Bonus Demografi
Published 2023-10-01“…Based on 22 articles, it was found that eight factors influenced the competence of SMK students, especially the Informatics and Communication Engineering (ICT) expertise program. To achieve the competence of ICT Vocational High School students, this can be done by: using problem-based learning, project-based learning, cycle 5E, genre pedagogic, education game, Student Teams Achievement Division (STAD), and blended learning as learning models, learning media that can be utilized in the form of e-learning, software simulation, metacognitive based, the use of qualified facilities in the laboratory, the curricula prepared include apprenticeship as a subject that must be followed by students, the use of learning tools through constructivism-based worksheets, the construction of vocational schools based on the concept of corporate school, the competence of teachers through pedagogic skills, social and personality that can support increased learning motivation which will affect student competence, and internship experience can increase the competency of SMK students. …”
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A lightweight wheat ear counting model in UAV images based on improved YOLOv8
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Impacts of Chemical Initial Conditions in the WRF-CMAQ Model on the Ozone Forecasts in Eastern China
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Pengembangan Fast Render Objek Grafis Menggunakan Shader dan Non-Shader Berbasis WebGL dari Primitive Object untuk Membuat Raw Metaverse Material Objek Skybox 3D di Filkom UB
Published 2022-12-01“…Along with the development of computers today, any developer can engineer an object in the virtual world. The development problems that arise are usually related to the speedy rendering process of object engineering which in this study is making raw metaverse material in the form of adding basic 3D graphic objects (balls, cubes, torus, cylinders, and others) to the Skybox as part of augmented reality accompanied by effects of texture mapping, mirroring, coloring gradations, and animation control of object movements. …”
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