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Encouraging Positive Youth Video Game Activities
Published 2005-12-01“…Youth recreation has merged with media to include video games, music downloading, and interactive websites, in many cases replacing traditional youth activities, such as basketball, swimming, or other outdoor recreation. …”
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LEARNING ABOUT REFUGEE LIFE WITH EDUCATIONAL VIDEO GAMES
Published 2023-12-01Subjects: “…video games…”
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The Mining of Craft: An exploration of Minecraft as a Community of Inquiry
Published 2019-12-01Subjects: Get full text
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Associations between media parenting practices and early adolescent consumption of R-rated movies and mature-rated video games
Published 2025-02-01“…Ordinal logistic regression models were used to assess associations among media parenting practices and R-rated movies or mature-rated video game use, adjusting for potential confounders. …”
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Büyük Birader’i Deneyimlemek: Bir Eleştirel Distopik Anlatı Örneği Olarak Orwell Keeping an Eye on You
Published 2021-06-01Subjects: Get full text
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Joyful Encounters: Learning to Play Well with Machines
Published 2021-01-01Subjects: Get full text
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Video Oyunlarındaki Arayüz Tasarımının Oyun Afişi Üzerindeki Yansımaları
Published 2022-12-01Subjects: Get full text
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Tık Odaklı Habercilik Kapsamında Video Oyun Haberlerinin İncelenmesi
Published 2024-06-01Subjects: Get full text
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9
Media now : understanding media, culture, and technology /
Published 2018Table of Contents: “…Media and the information age -- The changing media -- Media and society -- The media -- Books -- Print and digital newspapers -- Magazines -- Recorded music -- Radio -- Film and video -- Television -- The Internet -- The third screen: smart phones and tablets -- Video games -- Public relations -- Media issues -- Advertising -- Media uses and impacts -- Media policy and law -- Media ethics -- Global communications media.…”
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GC Insights: The <i>Anthro-Pokécene</i> – environmental impacts echoed in the Pokémon world
Published 2025-02-01“…Here, we show how Pokémon, the largest multimedia franchise worldwide, mirrors public discourse in the video games' narratives with regard to human impacts on environmental change. …”
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The Older Gamer in Games Studies: Marginalised or Idealised?
Published 2020-12-01“…Instead, researchers need to explore the original motivation of ageing people or people with disability to play video games, the sociocultural environment in which they are exposed to games and the specific social conditions under which games affect them.…”
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Creative occupations as knowledge practices: Innovation and precarity in the creative economy
Published 2014-06-01“…Preliminary research detailed in Cunningham and Higgs (2009) showed that the existing industrial classifications did not incorporate the terminology of the creative industries, nor did they disaggregate new categories of digital work such as video games. However, we discovered that occupational codes provide a much more fine-grained account of work that would enable us to disaggregate and track economic activity that corresponded to creative industries terminology. …”
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Desain Media Pembelajaran dengan Model Problem-based Learning dan Gamitifikasi untuk Materi Bangun Ruang Tingkat SMK Berbasis Virtual Rality
Published 2022-02-01“…In addition, this study also uses a gamification model which is the use of elements in games or video games with the aim of inspiring and motivating students in the learning process so as to help build engagement with the learning process. …”
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Pengembangan Gim Online Multiplayer Matematika 24 Berbasis Web
Published 2024-08-01“…Selain itu, video game juga memiliki potensi sebagai alat pembelajaran yang efektif. …”
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Who Gets to Play? Disability, Open Literacy, Gaming
Published 2019-12-01“…Video games are an expanding area of popular culture spanning traditional age, gender and socioeconomic divides and appealing to a diverse market. …”
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Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów
Published 2020-03-01“…This paper shows the educational aspects of video game Minecraft in primary education. It is based on a systematic review and interviews conducted with fourteen players of the aforementioned game as well as an analysis of interviews with the creator of Young Programmer Academy and an educator of an IT class. …”
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Representasi Gangguan Mental dalam Permainan “A Space For The Unbound”
Published 2025-01-01“…Berbagai media mulai mengambil tema ini untuk menyuarakan keberadaan dan pentingnya hal ini, salah satunya adalah video game. “A Space For The Unbound” merupakan permainan yang menyuarakan tentang kepentingan kesehatan mental, dengan membawakan situasi dan kondisi aktual mengenai stigma, kebiasaan masyarakat Indonesia yang dapat memberikan dampak seperti gangguan mental terhadap anak-anak muda dalam jalan ceritanya. …”
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Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter
Published 2025-01-01“…The doodle jump game is a video game with a jumping game model assisted by accelerometer sensor technology. …”
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The internet gaming disorder and its associated factors among college students at Imam Mohammed Ibn Saud Islamic University, Riyadh, Saudi Arabia: A cross-sectional study
Published 2025-01-01“…Background: Internet gaming disorder (IGD) or video gaming has been considered by World Health Organization (WHO) and American Psychiatric Association (APA) as a disease. …”
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Virtual reality head-mounted display game for intermittent exotropia in a randomized controlled trial
Published 2025-02-01“…Patients were randomly assigned to a video-game group that induced convergence (exercise group) and a placebo-game group not inducing convergence (control group), and completed the program 15 min/day for 4 weeks. …”
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