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1581
Transdisciplinary techno-artistic experience in university teacher training
Published 2025-01-01“…The objective is to understand the students' perception of these transdisciplinary experiences that combine art and technology and to evaluate the contribution of new knowledge, ICT skills, and reflection in the teaching and learning process. To evaluate the practice, a validated questionnaire was applied to 120 students, using a quantitative methodology with 8 scales and a total of 48 items.The analysis dimensions are the following: developed reflective skills, levels of reflective thinking, learning process, awareness of students’ own learning, the role of the teacher, connection of theory and practice in learning and experience, and innovation and adaptation to teaching objectives and competences. …”
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1582
Thematic Curriculum and Academic Performance of Pupils in Upper Primary Classes: A Case of Selected Primary Schools in Kamwezi Sub-County Rukiga District.
Published 2024“…It also builds on prior knowledge of pupils and motivates them when learning because engaging themes that relate to pupils' lives help them to get excited about learning. …”
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1583
Integrating computational thinking, game design, and design thinking: a scoping review on trends, applications, and implications for education
Published 2025-02-01“…A scoping review of game-design-based learning in CT literature was conducted, with a focus on technology-enhanced learning and high-impact factor journals published in the ScienceDirect (SDOS) and ISI Web of Science (ISI) databases. …”
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1584
Analisis Peran Dosen dalam Meningkatkan Motivasi Belajar Mahasiswa Pendidikan Teknik Mesin: Studi Literatur
Published 2025-01-01“…Findings – This study found that the role of lecturers as facilitators fostering independent learning, feedback providers, and creators of positive learning environments significantly contributes to students' learning motivation in the Department of Mechanical Engineering Education at UNY. …”
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1585
Engaging in mathematics in the classroom : symbols and experiences /
Published 2016Table of Contents: “…Engaging in mathematics -- Planning for engagement in learning -- Mathematical understandings and meanings -- Symbolic fluency -- Managing engagement -- Early primary and the number system -- Primary/secondary transition and geometrical thinking -- Secondary school : adolescence and algebraic activity -- Post-16 and infinity -- Engaging in engaging learners -- Learning across the lifespan.…”
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1586
Perbandingan Kinerja Inception- Resnetv2, Xception, Inception-v3, dan Resnet50 pada Gambar Bentuk Wajah
Published 2023-02-01“…Berbagai pengoptimal deep learning diantaranya; transfer learning, optimizer deep learning, dropout dan fungsi aktivasi diterapkan untuk meningkatkan kinerja model. …”
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1587
PEMBELAJARAN REMEDIAL TERPADU DENGAN MENERAPKAN MODEL PEMBELAJARAN GENERATIF UNTUK MENGUBAH MISKONSEPSI SISWA TERHADAP KONSEP USAHA DAN ENERGI
Published 2019-12-01“…Keywords: Integrated Remedial Learning, Generative Learning Models, Misconceptions …”
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1588
A Novel Ensemble Classifier Selection Method for Software Defect Prediction
Published 2025-01-01“…This paper proposes Double Fault Disagreement (DFD), a novel diversity metric and method for selecting competent base classifiers for ensemble learning-based software defect prediction. To consider the diversity features of the base learners, several base learners with strong diversity are chosen to build ensemble learning. …”
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1589
META ANALISIS PENGARUH MODEL PEMBELAJARAN KOOPERATIF PADA MATA PELAJARAN FISIKA TERHADAP HASIL BELAJAR SISWA
Published 2021-09-01“…And what type of material the cooperative learning model has more influence on student learning outcomes. …”
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1590
UPAYA MENINGKATKAN HASIL BELAJAR DAN KETERAMPILAN PROSES SAINS MELALUI MODEL PEMBELAJARAN BERBASIS MASALAH MENGGUNAKAN VIDEO PEMBELAJARAN PADA MATERI FLUIDA STATIS
Published 2020-09-01“…Key words: Learning Outcomes, Science Process Skills, Problem Based Learning Model. …”
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1591
Segmentasi Citra X-Ray Dada Menggunakan Metode Modifikasi Deeplabv3+
Published 2023-07-01“…Terdapat 4 skenario uji coba dalam penelitian ini yaitu dengan learning rate 0,01 tanpa CLAHE, learning rate 0,01 dan menggunakan CLAHE, learning rate 0,0001 tanpa CLAHE, serta learning rate 0,0001 menggunakan CLAHE. …”
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1592
An Examination of the Challenges Faced in the Implementation of the Competence Based Curriculum in Secondary Schools in Uganda.
Published 2024“…While Project-Based Learning, Inquiry-Based Learning, and Collaborative Learning are widely used, some teachers face challenges with the Flipped Classroom Model and Differentiated Instruction. …”
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1593
„Oni się tylko bawią” – czy tylko? Kontrowersje wokół hasła nauka przez zabawę
Published 2022-10-01“… The content of this article are considerations relating to the slogan of play-based-learning. In the first part of the text, referring to the classical definition by Johan Huizinga, the characteristics of play and its functions are presented (Hurlock, Brzezinska), the definition of learning by Teresa Bauman is quoted, and the activity of learning understood as a creative process is discussed (Stasiakiewicz). …”
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1594
Using an Experiential Model in 4-H
Published 2006-05-01“… 4-H Youth Development relies heavily upon the five steps of the experiential learning model to teach life skills. The sequential steps of the model help youth identify what they have learned from a 4-H experience or activity and to apply that learning to other experiences or situations. …”
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1595
Using an Experiential Model in 4-H
Published 2006-05-01“… 4-H Youth Development relies heavily upon the five steps of the experiential learning model to teach life skills. The sequential steps of the model help youth identify what they have learned from a 4-H experience or activity and to apply that learning to other experiences or situations. …”
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1596
Evaluasi Faktor Manfaat Sistem Lingkungan Pembelajaran 3 Dimensi Berbasis Multi-User Virtual Reality (MuVR)
Published 2020-10-01“…One of the emerging learning technologies is the 3-dimensional learning environment system based on Multi-user Virtual Reality (MuVR). …”
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1597
EEG Transformer for Classifying Students’ Epistemic Cognition States in Educational Contexts
Published 2025-01-01“…Grounded in the Learning Sciences, which emphasize an interdisciplinary and scientific approach to understanding human learning, this applied research demonstrates the transformative potential of integrating artificial intelligence with education and neuroscience to generate actionable insights into educational practices.…”
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1598
A comparative study of traditional high-fidelity (manikin-based) simulation and virtual high-fidelity simulations concerning their effectiveness and perception
Published 2025-02-01“…However, within the virtual simulation group, females rated active learning significantly higher. Students aged 24–33 rated satisfaction with learning, self-confidence, overall effectiveness and perception of HFS, problem-solving, and active learning more favorably. …”
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1599
Pengaruh Penggunaan Media Pembelajaran Interaktif Quizizz terhadap Hasil Belajar Siswa Kelas 10 Program Keahlian DKV SMK Negeri 10 Malang
Published 2024-12-01“…Then from the learning results there is an influence that has a fairly effective impact on the cognitive aspects of the learning outcomes obtained which can be known by testing using the N-Gain Test so that it can be known how effective the use of Quizizz interactive learning media is. …”
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1600
Knowing and Using 4-H Curricula
Published 2006-05-01“… In planning experiences for youth that target life skills and help youth become aware of the concepts they have learned from those experiences, it is important to remember that young people have different learning styles, and approach or respond to a learning activity differently. …”
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