Showing 2,181 - 2,200 results of 6,147 for search '"technology"', query time: 0.05s Refine Results
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    Problems on the computer literacy of educators by Valentina Dagienė

    Published 2002-12-01
    “… This paper deals with the main problem of involving information technologies in education – contents of teachers' training courses. …”
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  7. 2187

    ABC model and the management of costs by Pravdić Predrag, Kučinar Rada

    Published 2016-01-01
    “…Improvements in information technology and monitoring decrease of technology costs enabled the ABC system to become a feasible system calculating costs in many organizations.…”
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    GEOMETRIC DESIGN, ADDITIVE PRODUCTION AND 3D SCANNING OF A HELICAL GEAR PAIR by Sándor BODZÁS, Dániel NEMES

    Published 2022-12-01
    “…After the assembly simulation the models were produced by additive technology. The Fused Deposition Modeling (FDM) technology was selected for the 3D printing that is widely used for gear production with plastic material. …”
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    Problems on the teaching of geometry in comprehensive schools for 21st century by Valentina Dagienė

    Published 2001-12-01
    “…The purpose is to examine some influence of computer technology in the teaching and learning of geometry. …”
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    Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design by Terrenghi Ilaria, Garavaglia Andrea

    Published 2024-06-01
    “…Immersive Virtual Reality (I-VR) is becoming increasingly prevalent in today’s society and is a technology that is being used more and more in educational contexts and whose potential for learning has been widely discussed. …”
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    Exploring knowledge management maturity from funcionalist and interpretivist perspectives by José Enrique Arias-Pérez, Carlos Mario Durango-Yepes

    Published 2015-01-01
    “…The KMMM integrates the Funcionalist and Interpretivist perspectives on knowledge management and consists of four key areas: Organization and People, Processes, Technology, and Interpretation. Cluster analysis helped establishing the ranges of the five maturity levels: Initial, Awareness, Defined, Managed, and Optimized. …”
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    PhantomAR: gamified mixed reality system for alleviating phantom limb pain in upper limb amputees—design, implementation, and clinical usability evaluation by Cosima Prahm, Korbinian Eckstein, Michael Bressler, Zhixing Wang, Xiaotong Li, Takashige Suzuki, Adrien Daigeler, Jonas Kolbenschlag, Hideaki Kuzuoka

    Published 2025-02-01
    “…Leveraging wearable first-person augmented reality (AR) technology, PhantomAR extends traditional Mirror Therapy by enabling users to move freely and engage in bimanual tasks. …”
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