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The use of serious games for psychological education and training: a systematic review
Published 2025-02-01Get full text
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GC Insights: The <i>Anthro-Pokécene</i> – environmental impacts echoed in the Pokémon world
Published 2025-02-01Get full text
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User Model for Virtual Learning Based on Adaptive Gamification
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Injury and Illness in Elite Athletics: A Prospective Cohort Study Over Three Seasons
Published 2022-04-01Get full text
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