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Encouraging Positive Youth Video Game Activities
Published 2005-12-01“…Youth recreation has merged with media to include video games, music downloading, and interactive websites, in many cases replacing traditional youth activities, such as basketball, swimming, or other outdoor recreation. …”
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LEARNING ABOUT REFUGEE LIFE WITH EDUCATIONAL VIDEO GAMES
Published 2023-12-01Subjects: “…video games…”
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Video Analysis - An Important Factor in the Preparation and Conduct of the Modern Soccer Game
Published 2024-12-01“…In the past, soccer teams had to rely on videotapes to analyze and review the game. However, with the advent of digital technology, video analysis tools have become more sophisticated and affordable. …”
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Associations between media parenting practices and early adolescent consumption of R-rated movies and mature-rated video games
Published 2025-02-01“…Ordinal logistic regression models were used to assess associations among media parenting practices and R-rated movies or mature-rated video game use, adjusting for potential confounders. …”
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Video Oyunlarındaki Arayüz Tasarımının Oyun Afişi Üzerindeki Yansımaları
Published 2022-12-01Subjects: Get full text
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Tık Odaklı Habercilik Kapsamında Video Oyun Haberlerinin İncelenmesi
Published 2024-06-01Subjects: Get full text
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7
The Mining of Craft: An exploration of Minecraft as a Community of Inquiry
Published 2019-12-01Subjects: Get full text
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Büyük Birader’i Deneyimlemek: Bir Eleştirel Distopik Anlatı Örneği Olarak Orwell Keeping an Eye on You
Published 2021-06-01Subjects: Get full text
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The Older Gamer in Games Studies: Marginalised or Idealised?
Published 2020-12-01“…Instead, researchers need to explore the original motivation of ageing people or people with disability to play video games, the sociocultural environment in which they are exposed to games and the specific social conditions under which games affect them.…”
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Joyful Encounters: Learning to Play Well with Machines
Published 2021-01-01Subjects: Get full text
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Who Gets to Play? Disability, Open Literacy, Gaming
Published 2019-12-01“…Video games are an expanding area of popular culture spanning traditional age, gender and socioeconomic divides and appealing to a diverse market. …”
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Using Digital Games to Teach History: A Design-Based Study
Published 2023-12-01“…The present study aims to examine prospective history teachers’ process of using digital games to design history lessons and delivering the designed lessons in virtual classrooms. …”
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Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter
Published 2025-01-01“…The doodle jump game is a video game with a jumping game model assisted by accelerometer sensor technology. …”
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Virtual reality head-mounted display game for intermittent exotropia in a randomized controlled trial
Published 2025-02-01“…Patients were randomly assigned to a video-game group that induced convergence (exercise group) and a placebo-game group not inducing convergence (control group), and completed the program 15 min/day for 4 weeks. …”
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Classifying problematic gaming using a latent profile approach based on personality traits in Chinese young adolescent
Published 2025-02-01“…Methods An online survey was conducted within 5593 internet gaming users, including a demographic questionnaire, queries on internet gaming usage, the Video Gaming Dependency Scale, and the Chinese Big Five Inventory-brief version. …”
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The internet gaming disorder and its associated factors among college students at Imam Mohammed Ibn Saud Islamic University, Riyadh, Saudi Arabia: A cross-sectional study
Published 2025-01-01“…Background: Internet gaming disorder (IGD) or video gaming has been considered by World Health Organization (WHO) and American Psychiatric Association (APA) as a disease. …”
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Learning and intergenerational communication through digital storytelling in the first grades of primary school: Yesteryear Jobs
Published 2015-10-01“…It has involved a 6-month empirical study and embraced skills such as literature reading, story and song listening, painting, creating digital stories as well as improvising through theatrical games. The evaluation tools for the outcomes of this project comprised a questionnaire, participant observation, informal interviews and a video rubric for evaluating the digital creations of schoolchildren.…”
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Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów
Published 2020-03-01“…This paper shows the educational aspects of video game Minecraft in primary education. It is based on a systematic review and interviews conducted with fourteen players of the aforementioned game as well as an analysis of interviews with the creator of Young Programmer Academy and an educator of an IT class. …”
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Pengembangan Gim Online Multiplayer Matematika 24 Berbasis Web
Published 2024-08-01“…Selain itu, video game juga memiliki potensi sebagai alat pembelajaran yang efektif. …”
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Changes in Internet Activities and Influencing Factors for Problematic Internet Use During the COVID-19 Pandemic in Korean Adolescents: Repeated Cross-Sectional Study
Published 2025-02-01“…In 2019, both the game and video groups had higher YIAS scores than other groups (F5=9.37; P<.001), and by 2022, the YIAS scores among the game, video, and Social Network Service groups did not differ significantly. …”
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