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A comparative study of EEG microstate dynamics during happy and sad music videos
Published 2025-02-01“…This study delved into the emotional responses of happiness and sadness triggered by music videos, employing microstate analysis and eLoreta source-level investigation in the alpha band. …”
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Encouraging Positive Youth Video Game Activities
Published 2005-12-01“…Youth recreation has merged with media to include video games, music downloading, and interactive websites, in many cases replacing traditional youth activities, such as basketball, swimming, or other outdoor recreation. …”
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Encouraging Positive Youth Video Game Activities
Published 2005-12-01“…Youth recreation has merged with media to include video games, music downloading, and interactive websites, in many cases replacing traditional youth activities, such as basketball, swimming, or other outdoor recreation. …”
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IoT-based approach to multimodal music emotion recognition
Published 2025-02-01“…This study aims to propose an IoT-supported multimodal music emotion recognition model that integrates audio and video signals to achieve real-time emotion recognition and classification. …”
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The Art and Craft of Music Therapy for Stroke Rehabilitation in a Remote North Indian Community
Published 2024-03-01“…The background to initial work undertaken by the music therapist, which lasted for one year and eleven months, is followed by a summary of five weekly conjoint sessions with the intern, including the evolution of exercises, rationale, and client responses, illustrated with embedded video excerpts. …”
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An IoT-enhanced automatic music composition system integrating audio-visual learning with transformer and SketchVAE
Published 2025-02-01“…Through the introduction of the Internet of Things technology, the system can collect and process audio, video and other data in real time, and improve the diversity and artistry of music generation. …”
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Joyful Encounters: Learning to Play Well with Machines
Published 2021-01-01“…Although human– machine interaction can be theorized as ‘cyborg’ or ‘hybrid’, this paper argues that adopting the idea of the ‘assemblage’ is a better way recognize the flexibility of bringing disparate humans and machines together, whether in relation to playing a game or playing music. In rethinking the value of play, this paper emphasizes how people’s time spent interacting, whether with video games or robots, provides opportunities for them to learn more about themselves and others.…”
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#emergencymedicine: A TikTok Content Analysis of Emergency Medicine-related Content
Published 2024-11-01“…A notable negative correlation was identified between video engagement and the inclusion of music. Conclusion: We identified qualities associated with negative and positive correlation with video engagement. …”
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Media now : understanding media, culture, and technology /
Published 2018Table of Contents: “…Media and the information age -- The changing media -- Media and society -- The media -- Books -- Print and digital newspapers -- Magazines -- Recorded music -- Radio -- Film and video -- Television -- The Internet -- The third screen: smart phones and tablets -- Video games -- Public relations -- Media issues -- Advertising -- Media uses and impacts -- Media policy and law -- Media ethics -- Global communications media.…”
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„INTERNET SYMPHONY No. 1”: RETHINKING THE ORCHESTRA AS A VIRTUAL COMMUNITY
Published 2014-06-01Get full text
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TEACHING AND ASSESSING INDEPENDENT LISTENING IN AN ONLINE COURSE FOR TRANSLATION MAJORS
Published 2023-09-01Get full text
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