Towards a cultural science of videogames: evolutionary social learning
This paper outlines a cultural science approach to videogames. Using the example of the independently developed Minecraft, we examine the dimensions of social learning involved in playing videogames that are characterised by relatively unscripted gaming environments. We argue that a cultural science...
Saved in:
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
Sciendo
2010-01-01
|
Series: | Cultural Science |
Online Access: | https://doi.org/10.5334/csci.30 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|