Towards a cultural science of videogames: evolutionary social learning

This paper outlines a cultural science approach to videogames. Using the example of the independently developed Minecraft, we examine the dimensions of social learning involved in playing videogames that are characterised by relatively unscripted gaming environments. We argue that a cultural science...

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Bibliographic Details
Main Authors: Banks John, Potts Jason
Format: Article
Language:English
Published: Sciendo 2010-01-01
Series:Cultural Science
Online Access:https://doi.org/10.5334/csci.30
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