Towards a cultural science of videogames: evolutionary social learning
This paper outlines a cultural science approach to videogames. Using the example of the independently developed Minecraft, we examine the dimensions of social learning involved in playing videogames that are characterised by relatively unscripted gaming environments. We argue that a cultural science...
Saved in:
Main Authors: | Banks John, Potts Jason |
---|---|
Format: | Article |
Language: | English |
Published: |
Sciendo
2010-01-01
|
Series: | Cultural Science |
Online Access: | https://doi.org/10.5334/csci.30 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
What is Cultural Science? (And what it is not.)
by: Potts Jason, et al.
Published: (2014-06-01) -
Evolutionary Synthesis in the Social Sciences and Humanities
by: Mesoudi Alex
Published: (2010-12-01) -
Creative industries & cultural science: A definitional odyssey
by: Potts Jason
Published: (2008-01-01) -
Economic evolution, identity dynamics and cultural science
by: Potts Jason
Published: (2008-01-01) -
Notes for a Presentation: Historical Social Science as a Science of Culture
by: Lee Richard E.
Published: (2008-01-01)