Optimizing marketing learning evaluation: Gamification with CIPP model at SMKN 1 Bandung
In this digital era, education is experiencing rapid growth, especially in the diversity of evaluations given to students, one of which is through gamification. This article explores optimizing learning evaluation through gamification in the CIPP (Context, Input, Process, Product) evaluation model i...
Saved in:
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Universtas Pendidikan Indonesia
2023-12-01
|
Series: | Curricula |
Subjects: | |
Online Access: | https://ejournal.upi.edu/index.php/CURRICULA/article/view/63765 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|