Optimizing marketing learning evaluation: Gamification with CIPP model at SMKN 1 Bandung

In this digital era, education is experiencing rapid growth, especially in the diversity of evaluations given to students, one of which is through gamification. This article explores optimizing learning evaluation through gamification in the CIPP (Context, Input, Process, Product) evaluation model i...

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Main Authors: Dini Haryanti, Ayuni Hanifatunnisa, Zaki Mubarak, Angga Hadiapurwa
Format: Article
Language:English
Published: Universtas Pendidikan Indonesia 2023-12-01
Series:Curricula
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Online Access:https://ejournal.upi.edu/index.php/CURRICULA/article/view/63765
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author Dini Haryanti
Ayuni Hanifatunnisa
Zaki Mubarak
Angga Hadiapurwa
author_facet Dini Haryanti
Ayuni Hanifatunnisa
Zaki Mubarak
Angga Hadiapurwa
author_sort Dini Haryanti
collection DOAJ
description In this digital era, education is experiencing rapid growth, especially in the diversity of evaluations given to students, one of which is through gamification. This article explores optimizing learning evaluation through gamification in the CIPP (Context, Input, Process, Product) evaluation model in marketing education at SMKN 1 Bandung. The method used is descriptive quantitative research. Data collection is done through questionnaires and interviews. The data sources and subjects in this study are educators in the marketing subject at SMKN 1 Bandung and students majoring in Online Business and Marketing at SMKN 1 Bandung, with the object being the evaluation of marketing learning with the implementation of gamification in the CIPP model. The results of this study indicate that the learning evaluation process with gamification is well-received by students at SMKN 1 Bandung. Applying gamification in learning evaluation using the CIPP model enhances students' learning outcomes and creates a responsive, adaptive, and collaborative learning environment.
format Article
id doaj-art-38c9ac9d314a45c8809ef36bb085324d
institution Kabale University
issn 2964-7339
2830-7917
language English
publishDate 2023-12-01
publisher Universtas Pendidikan Indonesia
record_format Article
series Curricula
spelling doaj-art-38c9ac9d314a45c8809ef36bb085324d2025-02-11T21:46:12ZengUniverstas Pendidikan IndonesiaCurricula2964-73392830-79172023-12-012225126810.17509/curricula.v2i2.6376523984Optimizing marketing learning evaluation: Gamification with CIPP model at SMKN 1 BandungDini Haryanti0Ayuni Hanifatunnisa1Zaki Mubarak2Angga Hadiapurwa3Universitas Pendidikan IndonesiaUniversitas Pendidikan IndonesiaUniversitas Pendidikan IndonesiaUniversitas Pendidikan IndonesiaIn this digital era, education is experiencing rapid growth, especially in the diversity of evaluations given to students, one of which is through gamification. This article explores optimizing learning evaluation through gamification in the CIPP (Context, Input, Process, Product) evaluation model in marketing education at SMKN 1 Bandung. The method used is descriptive quantitative research. Data collection is done through questionnaires and interviews. The data sources and subjects in this study are educators in the marketing subject at SMKN 1 Bandung and students majoring in Online Business and Marketing at SMKN 1 Bandung, with the object being the evaluation of marketing learning with the implementation of gamification in the CIPP model. The results of this study indicate that the learning evaluation process with gamification is well-received by students at SMKN 1 Bandung. Applying gamification in learning evaluation using the CIPP model enhances students' learning outcomes and creates a responsive, adaptive, and collaborative learning environment.https://ejournal.upi.edu/index.php/CURRICULA/article/view/63765cippevaluationgamificationmarketing learning
spellingShingle Dini Haryanti
Ayuni Hanifatunnisa
Zaki Mubarak
Angga Hadiapurwa
Optimizing marketing learning evaluation: Gamification with CIPP model at SMKN 1 Bandung
Curricula
cipp
evaluation
gamification
marketing learning
title Optimizing marketing learning evaluation: Gamification with CIPP model at SMKN 1 Bandung
title_full Optimizing marketing learning evaluation: Gamification with CIPP model at SMKN 1 Bandung
title_fullStr Optimizing marketing learning evaluation: Gamification with CIPP model at SMKN 1 Bandung
title_full_unstemmed Optimizing marketing learning evaluation: Gamification with CIPP model at SMKN 1 Bandung
title_short Optimizing marketing learning evaluation: Gamification with CIPP model at SMKN 1 Bandung
title_sort optimizing marketing learning evaluation gamification with cipp model at smkn 1 bandung
topic cipp
evaluation
gamification
marketing learning
url https://ejournal.upi.edu/index.php/CURRICULA/article/view/63765
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AT ayunihanifatunnisa optimizingmarketinglearningevaluationgamificationwithcippmodelatsmkn1bandung
AT zakimubarak optimizingmarketinglearningevaluationgamificationwithcippmodelatsmkn1bandung
AT anggahadiapurwa optimizingmarketinglearningevaluationgamificationwithcippmodelatsmkn1bandung